Friday, 29 April 2022

2mm Altar of Freedom - recruiting the troops

 It's been a while since I posted anything about my dabblings in ACW gaming.   The interest hasn't waned but I had nothing significant to report.  Unlike the news, which must fill a certain amount of pages or a TV time slot even if there isn't any actual news, I felt no need to report that I had nothing to report!  Still here we are so there must be something to report now.  This being that I am rebasing the test figures onto 'proper' MDF bases and have a test unit of cavalry that is far superior to my home made attempts.  The bases are 60 x 30mm from Warbases.  AoF uses these as the standard for infantry, cavalry and HQs.  Generals and artillery are mounted on 30 x 30mm, although the rules do suggest that for base purists artillery should be on 60 x 60mm squares.

US dismounted cavalry ready for action

I have toned down the figure’s bases to something nearer the green of the MDF base since I took the photo above.  The figures are Irregular Miniatures from their 2mm horse and musket range.  Open order infantry to the front as dismounted troopers, horse holders behind and lastly a mounted reserve.

I have rebased the HQs as well.  Again these are from Irregular’s 2mm range.  Strips of small and large tents, Army command posts and some covered wagons.  I know the flags and flag poles are well over scale but it makes it easier to ID them on the table.  I thought about using some Sibley tents but I couldn't find a 2mm source and they were phased out from 1862 anyway so all my tents are ridge type dog tents or larger wall tents.

Various US and CSA HQs

I have also started rebasing the home made infantry blocks.  These are made with match sticks trimmed to 25mm in length glued together in pairs so each ‘rank’ of soldiers is one match stick deep.  I’ve been playing about with the printed paper skin I glue around the matches to create the look of ranks of troops. The version I’m using for the new units is slightly deeper so the two ranks appear a little wider apart.  The images aren't perfect but they are a huge amount better than the detail I could paint at this scale.

Basic Infantry bases (pre dry brush)

All the bases are textured in the same way using block paving sand which is glued to the MDF with PVA.  This is then dry brushed in olive green and for variety I add a sprinkle of Woodland Scenics' fine turf in ‘burnt grass’ colour.



Thursday, 28 April 2022

Rules ideas - ammunition supply

A couple of posts ago I mentioned that I needed to simplify the ammunition supply rule in my 2mm Pike and Shot rules.  The original ones while creating a very accurate model of ammunition supply also created a lot of record keeping (just like real logistics).  Even I baulked at using the rule!  So I trawled back through memories of how others had dealt with the issue , or perhaps suggestions as to how to deal with it and came up with the following.  I don't think it's an original idea but I can't recall who to give credit to.

In the rules every time a unit engages in ranged combat they roll 3D6 to find if they have inflicted hits on the target unit, and if so how many.  To check the ammunition status use the same dice roll and check if there is more than one six rolled.  If there is then the unit is now on low ammunition.  This has no effect other than to warn the player that he may run out of ammunition in any following shooting round.  If a unit is already low on ammunition then any shooting dice roll showing with two or more sixes or two or more fives means that unit is now out of ammunition.

So a dice roll of 4, 5, and 6 has no effect as there are no pairs or triples  of sixes or fives while a roll of 1, 6 and 6 would be enough to trigger low ammunition or for a unit already on low ammunition to create out of ammunition.  A roll of 1, 5 and 5 would not be enough to create low ammunition but would drop a unit on low to out of ammunition.

If a scenario calls for it any or all units can be classed as low on ammunition at the start.  Units with different ranged weapons could have higher probabilities of running low/out of ammunition by changing the required dice result.  For example Highlanders armed with bows could have a greater chance of both going low on ammunition and running out by increasing the low ammunition warning to two or more sixes or two or more fives and the out of ammunition to two or more threes, fours, fives or sixes.

For my rules I make a distinction between salvee fire and firing by ranks/files (introduction, extraduction, forelorn files etc) which is termed steady fire.  For those firings I'm saying the unit has to roll have rolled a treble six to trigger low or out of ammunition and a treble five or six after that to run out of ammunition.

So far so good but what about resupply in well organised armies?  I suggest that the army or the brigade should have a logistics train with a pre set number of pack animals, wagons or carts.  Each one can provide two resupply points and is then removed.  A unit can go from low back to full ammunition or from out to low ammunition for one resupply point or from out to full for two.

I'm calling this an recommended optional rule as it does generate some of the issues that forced generals to close to melee faster than they might other wise have wanted.  It also is capable of adjustment without too much trouble to change the probability of going down from full to low to out of ammunition all you need to do is calculate the probability of the dice rolling your target result.



Wednesday, 27 April 2022

Last words about Timerton - determining a winner


The Aftermath of Battle. Photo courtesy of Rusty Aldwinkle 

I forgot to mention that the official result of the game was a marginal victory for the Parliament.

The rules have a fairly straight forward calculation to use where it isn't immediately clear who won from the table top situation.  The method is to calculate the army CE value of all units left on the table (unit CE value x number of bases in the unit) obviously this is going to be lower than the starting CE value of the army (Unless something very odd has happened!).  Subtract the end CE value from the starting CE value to see what the losses were.  Next calculate the loss as a percentage of the starting CE value to see what percentage of the armies strength has been lost.  Do the same for the other side.  You now have two numbers for reduction in CE value deduct the lower from the higher and compare to the table in the rules (reproduced below).

So for Timerton

Parliament starting army CE 561 and ending Army CE 385

561-385 = CE loss of 176

 176/561 x 100 = 31.37% reduction in Army CE

The Royalists started with 562 and ended with 296 which is 47.33% reduction in Army CE

47.33-31.37 = a difference of 15.96 or to put it another way the difference is losses was in favour of Parliament by 15.96 of the two starting strengths.

Which when compared to the table from the rules is between 11 and 20 - a marginal victory 

Score

Result

0-10

Draw

11-20

Marginal victory

21 - 30

Victory

31 or more

Decisive Victory


My thinking is that by comparing the overall loss ratios some of the advantage of having a more powerful army is removed.  It's not perfect as the larger army can soak up greater losses for the same percentage reduction but that is what tended to happen in real 17th century battles.  Or as someone once said the battle is not always to the big battalions or the race to the fleetest of foot...but that's the way to bet!

Tuesday, 26 April 2022

The Battle of Timerton part 5 - The end game

It has come to my attention (AKA Mrs E asked a question) that in the photos from previous posts,  I had not placed all those units which were disorganised in the approved zig-zag formation to mark their disorganised state. This was entirely due to the fact that I forgot and my opponent (that's me folks) didn't remind me of the omission. I knew which units were disorganised but as they were not anywhere close to being in contact with the enemy I neglected to take the time to show disorder. It's because I'm lazy! The offending units are those who are moving while straddling a linear obstacle (stream or hedge etc). I have now corrected this heinous oversight! With that out of the way it's back to the action.

We pick up the situation as turn 4 is commencing which means that 24 minutes have elapsed since things kicked off.  The time is now 6.00am and the sun has risen.  It is finally daylight but a light rain continues to fall.

From The letters of Sir Robert Snell (Royalist general)

'As the the light grew I was able to discern that portion of the Rebel's deployment which was facing my centre and left wing but my view of our right was blocked by the hedges around the Timerton enclosures.  It were not until a messenger was received from that same portion of the field that I was alerted to the death of the gallant Colonel Pargetter and the effect of the same upon our fortunes.  I at once attempted to gain a view of what transpired upon that wing but without avail.  I could only trust that my dispositions would be proven to be sound and that the righteous would prevail.'

The 'True Relation' seems to confirm this part of the field was involved in significant fighting. 

'T'was the death of Colonel P which much disheartened the Cavaliers on that part of the field.  Ere a replacement for him could step forward two squadrons of their horse were seen fleeing the field with cries of 'Woe unto us we are undone' and 'Fly, fly save yourselves all is lost' and suchlike sentiments.  Yet not all were settled to Parliament's advantage, some of the Cavalier party fought on and still pushed forward.  Indeed much of that army was not yet engaged in fighting.  This was particularly so on the other side of the river and matters yet hung in the balance all across the field.'

Royalist Horse are in flight on their right


The fight to control the enclosures starts with a bang

From the True Relation once more

"Certain Battalia of Foote being untried and unlearned in the ways of Martial Prowess formed a defensive pike stand against horse long ere it were needful to do so.  It took the presence of their General to disavow them of the need to take such overly prudent action.  More seasoned men might have attempted a volley afore forming so."

Raw infantry forms a pike stand at first sight of cavalry

Sir Robert Snell wrote

"Upon our right wing matters were not as well as I should have desired. Though our men attacked with vigour they were repulsed with great loss of men and horses.  In extricating themselves from the fight [name] passed through their supports disordering their ranks which did them much disservice as they were close followed by the Roundhead horse galloping onwards in pursuit which crashed into them as they sought to recover their order forcing them to retire.  They did at least give a charge from their pistols which did give some pause to the Rebels."

From The True relation

"Things were proceeding very well upon Parliament's left wing with the King's cavalry there forced to give ground.   Matters stood at a lesser state upon their left where events were reversed with the Royalists' advancing with great success and Parliament retiring where they were not rather in full panic flight.  Only in the centre of the field were matters still unresolved, for the first exchange of musket shot had so discomforted both parties concerned that both battalia engaged gave up their positions and fled, a thing much commented upon as showing the lack of true discipline and fighting mettle of both parties."

Captain Deanswood commented on the same incident

"Though the first Roundhead attempt to dislodge our Foote from the enclosures was driven off with great resolve yet a second Battalia came upon us to take their place.  They gave a great volley in the Swedish style and came on at point of pike until at last it came to the press.  For a moment or two both sides strained manfully to gain some advantage.  Then as if by consent of all engaged,  the lines gave some little ground such that some thirty of so paces separated us.  Now without any attempt to return to the fray both sides did'st ignominiously turn their faces from the other and fly from that ground.  I of course remonstrated with my men but nought could I say to change their intent to be rid of that place of death."

Both sides having taken casualties failed the post melee reaction tests.  This was due to low starting CE scores and the further reduction in CE from the melee combat.

Again the 'True Relation' shows the fierceness of the engagement 

The Royalist right wing fell more and more into despair and disarray and it were only by the quick wits of two battalia of their foote, who drew close to provide succour to the discomforted horse, that a small measure of respite was granted to them.  Parliament's horse durst not close to engage this foote in melee as the were tight ensconced in solid stands of pikes sheltering their shotte.  Despite this Dunne's Horse didst give fire from their pistols to some effect whilst only a small portion of the Wooley's Foote could return their fire.  Thus they continued for a pretty space of time until Parliament brought foote of their own to contest the ground whereupon the malignants moved away.

Sir Robert Snell describes matters at around 6.30am

It was now that I saw that the fight upon our right was lost yet our men still fought on giving ground only as necessitated by the pressure of the onrushing Rebel horse.  Yet still I had hope that matters might yet be settled in our favour upon my left where our horse swept all before it.

The 'True Relation' broadly agrees with this opinion 

"All was going awry for the King's party upon their right yet the parliament men could not break in upon the two embatteled Battalia of Foot who stood their ground.  Yet that mattered little for the rest of the field was yet to be settled.  Parliament had forced the first line of hedges separating Timerton enclosures from the moor beyond and was seen to be going forward at point of pike there.  A Royalist body of foot were holding within the village fighting as I am told from garden to garden.  The right of the Parliament line was in worse state with two or mayhap three squadrons of horse in full flight.  Yet in the midst of this Perk's Horse were put to flight in unexpected fashion despite considering themselves the best mounted, armed and armoured horse of the King's array."

Sir Robert calls it a day

"Matters continued in much the same way until the rain which had been falling in a steady drizzle turned heavy, this being betwixt six and seven of the clock.  My men could no longer maintain their fire upon the enemy who being made up of larger bodies of foote than our own had the advantage where matters came to push of pike.  With my right in tatters and my left victorious but not yet able to support my centre and as I conceived it being not like to do so for a space of time exceeding that which my foot could hold their ground I gave signal to withdraw.

I believe my duty to have been well fulfilled with the Rebels prevented from advancing further that day and so unable to interfere Prince Rupert's intentions in the Midlands." 

Light rain causes a reduction in shooting factors of minus one but heavy rain increases this to minus two.  There is no such reduction for melee combat and larger units can more easily soak up hits before their CE is reduced. 


The Royalist left made progress but too late

Things are not great in the centre either

The Royalist right wing collapses

The True Relation describes the end of the fighting

"As the day wore on it the early rain turned heavier and the wind moved more Westerly lashing the faces of the Parliament men.  It was beset by these conditions that Elliot's Foote forced passage of Timerton Bridge causing the Royalist blue coated foot facing them to retire.  At about this time upon some signal, I know not what this may have been, the Royalists commenced to withdraw from the place of battle.  Cold, wet and exhausted as they were no amount of encouragement could persuade the Parliament men to give chase and the King's forces slipped away to the West."

The letters show What General Snell thought about the causes of his defeat

"I had determined to combine certain understrength battalia to bring them closer in size to the enemy.  Yet upon seeing the ground upon which they were to fight I did doubt myself and allowed them to revert to their component parts, the better to advance through the enclosures.  This I perceive to have been a grievous error for it reduced their ability to engage an enemy battalia in musketry on terms of parity.  The heavy rain late in the fight did also conspire against these smaller battalia as it did render muskets near useless and allowed the Rebel Foote to close to hand combat without undue loss.  By such means they cleared the first of the enclosures.  If bodies of commanded shotte had'st been placed amongst our horse in the Swedish fashion I believe that our left had some better chance of holding that ground yet I do not berate myself for such lack as there were no such shotte to be had without stripping them from other parts of the field."

The True Relation places these words in the mouth of the victorious Parliamentarian commander

"We had fought two battles, at it seemed to me, upon the two separate banks of the river and by the grace of God concluded both to our satisfaction.  and yet there were still time to repair to my coach and break my fast, which I did with some great relish over a dish of coddled eggs.  I am not aware of any other such battel in these times with two victories gained afore breakfast."

Lessons learned

There is a reason most large battles were fought in open fields! Manoeuvring over the ground was difficult and some rules to allow players to shift the random terrain drops are needed.  A few final minor tweaks are needed where cases that arose are not covered in the rules.  Plus a couple of extra rules concepts arose.  Nervous units should not be allowed rapid advance and fleeing units allowed double distance moves but loose a CE level each turn they do so.  Although I didn't use them in this game the optional ammunition supply rules need to be simplified.  There are a final handful of procedural points to clarify but so far as I am concerned the rules are working and in their final form.

Perhaps it is right that the final word on Timerton fight should be from a fragment describing the thoughts of an unknown infantry soldier.

"......never fought in a battle afore this and hope never to do so again after.  I have no words fit for your ears to describe the sights, sounds or smells of dead and dying men and horses and pray the Lord God that you need never know the same."









Thursday, 7 April 2022

Norton Anti-virus and blog sites

Firstly I know I promised to finish Timerton off but I'm playing that game rather more slowly than expected!  In the mean time an issue has cropped up that deserves comment.

I use BT for my internet and they provide an on-line browsing security service as part of the service.  For the last few years that has been MacAfee Anti-virus software but earlier this year this changed to Norton.  I duly installed the software and went along as normal.  However (you knew there would be a 'but' coming didn't you) I have noticed that Norton doesn't like some of the blog sites I have been reading and now flags them up with a screen telling me that they are "a known dangerous website".  Annoyingly Norton doesn't say what they think is dangerous.  There is a 'more details link but it doesn't show anything useful.  For all I know the software doesn't like the nature of the content and considers little lead soldiers to be dangerously militaristic, although it is more likely that some nefarious person has hacked the blogsite and installed trojan or data collecting software links.

If anyone is getting similar messages for this blog please do let me know so I can sort it out, and please dear readers do run a quick virus scan over your blogsite software.  As the man used to say on Hill Street Blues ' Lets all be careful out there'