Wednesday, 26 March 2025

Its DBA Jim...but not as we know it!

No it's Phil Barker's 'Damn Battleships Again' a pre-dreadnought naval ruleset using some DBA mechanisms.  I was rooting around following links from wargaming websites and I came across a set of AARs for a Russo-Japanese War (1904-05) naval campaign using these rules and my interest was triggered.  The rules were drafted around 2003 but never made it to a final publication and it seems almost everyone who used them had house rules.   Now naval wargaming is an area I have dabbled in once or twice over the years but without ever finding a set of rules which really grabbed me.  Typically this time around I have found a set that seem like they may actually be interesting enough to make me play a naval game but they are twenty plus years old and not fully finalised!  What was worse was that at first I couldn't find a copy anywhere.  Then I found a post with a link to the Internet Archive's Way Back Machine where I was able to see a copy of the rules and another link to the Wargames Society of Hong Kong with their house rules and amendments.  Of course I immediately started thinking about what changes I might want to make!

Damn Battleships Again (lets call it DBSA for short) is a deliberate attempt to create a simple set of pre-dreadnought naval rules.  To do that they assume that all ships of the same type are identical.  Which to be fair is not too wide of the mark.  Warships are split into battleships, three classes of cruiser, submarines, torpedo boats and torpedo boat destroyers.  There are also armed merchant cruisers and raiders which are classed as cruisers plus some merchant ships.  Each warship has four arcs of fire forward, aft and port and starboard broadsides.  They have a single combat factor which reduces with range and for larger ships can split fire between two arcs but at reduced effect.  Combat is resolved in the usual DBA way by comparing attacker and defender dice rolls.  Unlike DBA there are step reductions showing levels of damage but no recoils or flee outcomes.

The Hong Kong society additional rules assign individual factors to ships rather than have all battleships and cruisers given the same stats.  They also add torpedo gun boats (the precursor to torpedo boat destroyers) and allow capital ships to fire torpedoes.  There are combat deductions for three or more ships firing at the same target to simulate difficulties working out fall of shot for individual firing ships, changes to torpedo attack rules and the interestingly named 'Windy Corner' rule.  Windy corner is the point where a group of ships in line astern turn in sequence on reaching the point where the lead ship turned.  shooting at ships passing through that point is not subject to the multiple shooter deduction as fall of shot isn't as important when targeting an area rather than a single ship.

So I have a set of rules that look interesting but no ships; what to do?  You know the way I think.  I have cardboard, plastic broom bristles, clear plastic sheet and glue, lots and lots of glue, result teeny tiny ships!

Trial run.  It's more of a marker than a model

I'm aiming for 1/4800th scale or there abouts.  The models will be a very rough approximation of the ships they represent but the prototype is good enough for me purposes.

With a ruler to show the size I'm working at

That model is the IJN battleship Mikasa.  Armed with a pair of twin 12" guns in turrets fore and aft and 14 x 6" guns in barbettes and deck mounts.  On top of which (like all capital ships of the period) she mounts multiple smaller calibre quick firing guns as defence against torpedo boat attack.

The tactics of the pre-dreadnought period are interesting.  Other than a straight stand up fight with other major warships attack by a swarm of torpedo boats was the biggest risk to battleships and cruisers.  The initial defence was to have a lot of smaller guns to lay down a hail of fire before the torpedo boat reached firing range.  as torpedoes improved that firing range increased from a few hundred yards to over a thousand yards.  The solution moved to having small fast boats tasked with destroying torpedo boats further out first torpedo gun boats and then the torpedo boat destroyers.  The torpedo boat destroyer also replaced the torpedo boat in the attack role and hey presto the destroyer was born.  Torpedo boats became an obsolete concept until the advent of fast patrol craft like MTBs, MGBs, PT boats and of course the E-boat in the Second World War when the wheel once again turned full circle.  Modelling those little beasts is going to be a bit of a challenge!




Friday, 7 March 2025

Megalomania strikes again!

When I first started to collect 6mm BCW troops the plan was to play Marston Moor using the Forlorn Hope rules.  I don't think I really had a grasp on how large the armies would need to be to do that!  The plan stalled for various reasons, but as a result I had a decent number of Scots Covenantors both painted and lurking in the lead pile awaiting attention.  I also had a number of Highlander and Irish figures which are now just screaming Montrose at me!  That would have the advantage of needing rather less units for the actions from the 1644-45 campaign in Scotland than Marston Moor would require and gives a use for all those Hodden Gray hordes!  With that in mind I painted up some of the lead mountain refugees as O'Cahan's and Laghtnans Irish regiments, using some IM Irish pike and shot castings I found in the depths of the lead pile.  Yes it's a new rabbit hole to go down folks!

Two of the three Irish Brigade regiments plus some Highlanders

Of course that hasn't stopped me drooling over Marston Moor!  I need to organise my troops so I may as well use the Orbat for Marston Moor for that, don't you think?  I'm not overreaching honest!

Byron's Royalist Cavalry Brigade  (poor iPhone image soz)

I'm working on a rough (very rough if I'm entirely honest) 200 men per full base or 100 for a shot half base (as seen in the Irish Brigade).  I'm making no attempt to show proper pike:shot ratios as those differed across the period of the war.  Instead I will have a note of the actual number of pike and shot for each unit for use in combat calculations.

The rebasing project has also set me on a path looking for a set of BCW rules that is flexible on unit sizes versus the actual number of men in the original unit.  I suppose I could adapt my own set or use 'In Deo Veritas' but my curiosity has been peeked by the 'For King and Parliament' rules and you can never have enough rules; right?  Reviews online seem positive but what does the assembled brains trust think of these rules, anyone played them?