......well not exactly today but close enough for jazz.
Last week I spent three very enjoyable days with some of the alumni of Hull University Wargames Club, the 1973 - 77 vintage. Some of them I haven't seen since leaving university or very shortly after. Back then the club was a mix of figure gamers and hex map board gamers, especially the SPI monster games like War in the East. In fact it was the golden age of SPI games in some respects which made life a bit harder for the figure gamers as everyone seemed to have an SPI game they were desperate to try out!.
The group which assembled last week was from the hex map game side of the hobby so the three main games were all of that ilk, but we also played a couple of slightly odd card games, well odd to me as I hadn't played them before. To be honest I was so wrapped up in the occasion I only took one picture so bear with me. So it came to pass that a rather greyer and creakier (than last time we met) bunch of wargamers gathered together comprising: Stephen Thomas, Dave Harbud, Gary Derrick (our host), John Staniforth and John Digby. Dave H had to leave before any serious gaming got started as he had a trip abroad planned but the rest of us were there for the entire three days.
On day one we played 'Spies' a 1980's SPI game, set in the late 1930's in the run up to World War Two. It's a typical experimental SPI game from the period, with no combat result table, no dice and no hexes. players deploy police units to locations in their home country who try to intercept incoming spies or hunt down emplaced ones. You also have your spies who move around Europe trying to collect secrets from other player's cities. There are also event cards that are played by each player each turn and which may grant benefits to your side but also to the opposition. It's an interesting concept but slightly flawed as the lack of a random element means some aspects of face offs between spies and police can be precalculated based on the known values of the police and spies. In fact it is possible by stacking police units to create locations where a spy cannot avoid detection and can only escape capture by playing a skill chit. Still it kept us entertained for an afternoon.
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| This is the one an only picture I grabbed. Exciting isn't it. |
Day two saw us play a more traditional and rather newer game from 2013 called 'Hinge of Fate'. This covers the Poland campaign of 1939 but with a twist. the twist being that you can choose to also play a French intervention on the Franco-German border. While this actually did happen it was a half hearted attack that quickly fizzled out. In this counter factual version of events the French after delaying three turns (six days) actually make a proper assault. This puts the Germans in Poland under time pressure to capture all the Polish cities and fortified hexes before French advances start to trigger random events. Now I know Hitler believed that a vigorous assault in the west could have defeated Germany and ended the war before it got properly underway but the possible impacts of French success in the Rhineland seem a bit extreme in this game. Still it was a fun game and went right down to the wire. The Soviets came into the war on the allied side and then the following turn the French also triggered a coup in Germany, Hitler was killed (yay!) and Germany lost.
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| The bit of the map I was playing on, no wide open plains with Panzers for me! |
Day three saw us trying 2025's SPI game 'Eagles of Rome 1: Caesar', we played the opening scenario Orchomenus 85 BC, Sulla's Romans versus the Pontic Kingdom. The initial deployment didn't favour the Pontics as they have a big army and a restricted deployment area. Once the legionaries get to grips they almost always force retreats or kills which cause disruption to units behind the retreating/killed front line troops. I quite liked the system but then again I was in control of the Roman infantry. The Pontic players seemed much less keen. So much so that after we broke for lunch we didn't return to the game and instead played a few hands of Bandito and 6 Nimmt instead.
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| Eagles full map, our game used area III making it similar to a Folio game |
All in all a great few days of gaming and catching up on who had done what over the last 40 - 50 years (God but that sentence makes me feel old!). Hopefully we won't leave as long before the next get together.









