Tuesday 23 June 2020

Random Thoughts # 6 - Time for a new computer?




There is a question mark in the post title because I'm not certain that the current PC has fully outlived it's usefulness or if it's just that bits of it and the operating system that have.  The PC is ten years old and still does 95% of what I need it for with no problems.  The areas where it is showing it's age are the operating system and an annoying file handling problem.


My computer is a little more modern than this, really it is! (Babbage's Difference Engine)
The machine runs Windows 7 and support ended earlier this year.  So no more security updates or software patches.  I tried to upgrade to Windows 10 but for some reason the hardware or the software doesn't want to install it.  Which is annoying as the actual hardware is still fine for everything I want the computer to do, with the exception of the other fault.  When ever I try to move a file between applications I get the dreaded blue screen of death and a memory overflow error message.  So I can't move images between the PC and blogger and if I try to embed a file into an email the system crashes.

I can't complain I suppose 10 years is a good run in PC terms, I don't think any of my previous machines have lasted anywhere close to this long.  Thinking back we got our first family PC back in 1999 which was a purpose built machine to get the sound and graphics and internet we wanted to play online computer games.  It was a big old beast running Windows 95 or 98, with a dial up modem that would drop out after an hour, or it may have been two, the point being that Internet access was rationed back then before broadband and fibre.  In the end we paid extra to have a commercial BT internet connection that didn't time out!

3D Printing: Lessons from the Internet Pioneers | Longitudes
Remember this?  Internet connections got faster......eventually
Since then we have progressed to a two computer household, plus a couple of tablets and the ubiquitous smartphones so I don't think bandwidth is the limiting factor any more.  After that first machine I have run a couple of desktops; an HP and a MESH neither of them came near to the Acer I'm currently sat typing on, in reliability.  When we bought this one we spent what was needed to get as near to a state of the art home machine as possible and it has paid off.  What is strange though is that given the speed with which my earlier machines became obsolete so little in the design specifications have moved on in the last decade.  Yes the tech inside has changed to become more efficient but in general the results that tech generates are pretty much the same, either that or what I want from a PC hasn't moved on much in the last decade.  What has changed beyond all recognition is the infrastructure.  Net connections just happen as soon as the PC is turned on no more long waits while a modem dials in, no more data limits, no more time outs.  I'm not sure how I coped back in the day.

I suppose I will have to bite the bullet and buy a new PC.  It just goes against my frugal Northern mindset to have to replace something when it is still doing 95% of what I want!

Monday 22 June 2020

Dark Ages Campaign - campaign rules update

Just a quick update on the rules this time.  I looked at the next field action (Wessex invades Hwicce) and realised that the numbers of troops available was going to get out of hand using the troop selection rules as originally planned (something like 10,000 v 9300 a side in game statistic terms if each element is 240 men).  While I know it's only a game and what really matters is the number of elements on the table, in this case 42 v 30, it still didn't sit right with me. So I wondered how I could restrict the troop numbers without making fights between single provinces become mere skirmishes (which might actually be the proper interpretation).

An evening's reading around on military obligations (and a well spent hour reading a paper on the location and etymology of muster points and what it meant for army logistics in Wessex, not core to the point, but very interesting) suggested that for the Anglo-Saxons and Welsh I was giving too free a hand for troops to leave their own regions.

I already knew that the system of Anglo-Saxon organisation for active duty within the Fyrd changed in the reign of Alfred the Great but in the interests of simplicity I have decided to use a similar logic from the start of the game and for all nations apart from the Danes and Norse viking raids. I already have a different system for them intended to create a series of escalating raids until a 'Great Army' can be recruited.

As before available troops can join an army in their own province or an adjacent province to their own. and if the king commands he can levy troops from additional provinces by raising from provinces adjacent to those normally raised.  So those adjacent to those adjacent to the muster province, if that makes sense.  To offset the impact of the king being present I will require his element to be the command element and increase his chance of death.  Well Kings have to be seen to lead from the front, at least in my world view.

Troops will be broken down into three levels of availability:

  • First Tier - Personal troops of generals.  These go where their Lord goes.  In terms of Anglo-Saxons in the DBA lists these are the 4Bd Hird.  I have also included Psiloi as there are always a few youths ready to go off on an adventure.  All of these troops can be raised in the muster province and adjacent provinces.
  • Second tier - 50% are available when attacking and 100% when defending.  These are the Anglo-Saxon Sp Select Fyrd.  These can be raised in their own and adjacent provinces.
  • Third Tier - Raised to defend their own province only these are the Anglo-Saxon 7Hd Great Fyrd.
All of the above are troops raised without the King being present.  Add the additional adjacent provinces when he is present.  For example (have the game map available to make sense of this!).  Mercia is attacking Cant.  They muster the army in Suth Rige.  This allows them to raise all the first and half the second tier troops in Suth Rige, and all the first tier troops from South Seaxe and Middle Seaxe.  If the Mercian King was present he would be able to raise the men of Ciltern Saetan as this is adjacent to a province which is itself adjacent to the muster province.  The percentages available don't change just the provinces where troops can be raised.  In Cent the King can raise all his troops as he is defending.

As not all of the troops lists easily break down into the equivalents of the Anglo-Saxon categories I have made unilateral divisions of troops into three categories:  I will explain how that works when it next happens.

Ot perhaps I should simply relax and accept that an element is just an element no more, no less just some small toy soldiers glued to a base!





Friday 19 June 2020

Random Thoughts # 5 - Blog Not Found

One of my favourite blogs has gone.  The Jolly Broom Man's blog '1642 and all that' is no more, I just get a 'This blog has been removed' message.  It started as a blog covering an English Civil War campaign and went on from there.  There were some side splittingly funny posts about living as an English ex-pat in rural France and other side trips into history and other wargaming periods.  Postings had slowed down of late as JBM had been forced to move back to the UK following Brexit.  I'm hoping JBM is OK and that he will pop up again in due course, some of those tales of rural France could brighten up the gloomiest of days and I was awaiting his take on life in his new home in South Wales with interest.

I suppose that this just goes to show the impermanence of blogging, which unlike a book which can be reread, leaves no footprint behind.  Once a blog goes that's it (unless you dear reader know better) and it can't be revisited.  The connection to the author goes with it.

The thing with bloggers is that over a period you can build a mental picture of the person behind the keyboard without ever actually knowing them and that image may have no relation to that person's reality.  I know JBM had very similar interests to me based upon the blog and as far as I recall had worked in the same general area of business I do. But that is all I know, so it's quite strange that the blog vanishing should feel like a friend has gone missing.  Hopefully it's just a temporary glitch or perhaps frustration with the new Blogger interface (which I am desperately trying to avoid having to use).  So if you are reading this JBM let the blogosphere know how you are with a comment.

One of these days I suppose I may have to write an 'If you are reading this I'm dead' blog post with instructions for someone to push the publish button on my behalf as necessary.  I'd like to think it might be appreciated by my readers, or not..........as if I will care by that point!.

Tuesday 16 June 2020

This is the way the lead pile grows!

Mea Culpa!  I have sinned, well spent to be accurate.  I mentioned a while ago that I was considering putting in an order to Irregular Miniatures and then I mentioned I was going to need some more Picts, you can probably guess the rest.

As always the service from Ian at Irregular was excellent, order placed on Tuesday, posted on thursday with an email to confirm, and delivered on Saturday.  The castings are all crisp and clean with nothing required except a bit of filing to level the bottom of the bases off.

I ended up with sixteen blocks of Pictish Spearmen giving ninety-six figures which will break down into 6 more DBA/ADLG elements.  Four blocks of five Dacian Light Horse which make two elements of Pictish Light Cavalry, two light Chariots four bases of naked celtic fanatics (possibly going to be Attecotti) and sixteen generic dark age barbarian foot generals and instead of the partridge in a pear tree a couple of sample castings a base each  of Scottish Spearmen and Highlanders from the feudal and medieval range and the new boat scenic castings all in wonderful 6mm of course.

The scottish spearmen are really nice castings but they are cast shoulder to shoulder so i will have to have a think about whether I can get them to fit my basing scheme.  The Highlanders are a really useful looking generic open order javelin armed light Infantry so I'm sure I will find a use for them.

I made a start on the naked fanatics as they looked to be an easy paint job, wall to wall Vallejo Pale flesh plus some shields hair and swords.job done, right?  Well almost, it needed a couple of different skin tones and a wash before they looked right but all done in an hour or so.  Once they are based I will grab a picture and post it.

I just had a thought, does posting pictures of naked Celts make this a porn site I wonder?

Monday 15 June 2020

Random thoughts # 4 - A grand day out

As lockdown starts to lift and we are allowed to travel more Mrs E and I took a short drive to the nearby village of Alkborough   It sits atop of the river cliff looking down over the confluence (good word that eh?) of the  rivers Trent, Ouse and the Humber.  Its a tiny place but with a couple of interesting historical facts associated with it.  There is a medieval turf maze known as Julian's Bower possibly of Roman age but more likely to be post conquest.  There is a local legend that three of the four Knights who murdered Thomas a Becket hid in the village and helped renovate the church as part of their penance.

Julian’s Bower Plaque
If that isn't sufficiently interesting in the ECW there was a Royalist garrison which built an artillery fort below the village on Alkborough Flats to control the entrance to the Trent and the river route to Newark.  The garrisoned the village and when the Parliamentary garrison from Brigg and Barton upon Humber (which included Sir John Meldrum's dragoons) were despatched to dislodge them, they took cover behind the stone walls of the churchyard.  Another local legend has it that when the Parliamentarian dragoons attempted to storm the gate into the churchyard they were held by a single Royalist who was a giant of a man, who fought on despite serious wounds and had to be brought down by musket fire. One of those village tales you might think, but when the church was being renovated before the second world war the flagstones inside the church were lifted and the skeleton of a man who was over 7 feet tall was allegedly found.  How accurate this may be I don't know but there is evidence for musket damage to the church walls.

Panarama at Julian’s Bower looking over the Trent
This was the first time I have gone outside Barton upon Humber, the town I live, in since the middle of March and only the third time out of the house in that time other than the short daily dog walk as exercise.  We took a walk to the maze grabbed a couple of pictures and then drove home again.  \Well there is only so much excitement a man can take you know!


The view from Alkborough looking out over the Flats






Saturday 13 June 2020

On The Painting Table


You might have thought that with the lockdown forcing us all to stay at home that I would have done a lot of figure painting, but in reality what has happened is that I have slowed down. I suspect that this is because I'm still working, albeit from home and I'm relatively busy with work.  I was already working that way for a part of each week so I have a desk in the box bedroom which I laughingly call my office This is the same room where I have my painting desk setup and after a day sat there working the idea of spinning the chair around 90 degrees to the painting table isn't as attractive as it was before lockdown.

Still despite all of that I have managed to  move on with some projects.  The Picts and Scots-Irish have full DBA armies now covering the early medieval parts of those lists.  There are reinforcements from Irregular Miniatures in the post for the Picts.  These will let me cover the earlier period of their list to provide an opponent for my Late Imperial Romans, by adding Attacotti and chariots to the mix along with more spears and cavalry.  I have also painted up some more of the 1/2400th Ironclads from Tumbling Dice.

The painting table itself currently has more Sassanids which when painted and based will complete the basic 200pt ADLG army.  There are more Late Roman horse and foot plus some Huns and Goths.  Lastly a few command figures for various of my Dark Age armies so I can morph them to ADLG from DBx.  Oh and some Sassanid armoured spearmen who are going to be the test for proxying as Maurikian Byzantine Skoutatoi.

More Horses to paint, that will keep me busy for a while.
So as the lockdown eases, as they used to say in Hill Street Blues, Lets all be careful out there.
  

Monday 8 June 2020

The Dark Ages Campaign 798 AD - Border disputes in Pictia

Fearing the growing  power of the Pictish Kingdom Riderch King of Strathclyde has determined on a show of force.  The target is the region of Menteith to the immediate North West of Strat Clut and an important link between Pict and Scot's-Irish lands.  Riderch gathers all his might at Cambuslang and heads North.  He is met close to Mucetauc (Modern Mugdock in Sterlingshire) by a force lead by the Mormaer of Menteith supported by the men of  Fib and Strath Erin.  This is close by the site of an actual real world battle between Strathclyde and the Picts a century earlier.

I diced for sides and the Picts fell to be managed by the solo rules.  These determined that they would be formed up in five groups (the DBA solo rules require groups of no more than four elements and cavalry to be in two groups which means that the first turn for the AI is usually sorting the groups out to a more sensible arrangement I think I want to change this).  The Pictish spearmen (3Pk) were two elements deep in two groups on a crestline in the centre.  Cavalry and Light Horse on their right and Light Infantry on the left.  The plan was for the spearmen to push forwards with the horse and light Infantry protecting the flanks of the spearmen.

The initial deployment.  Picts are furthest away 
On my side after the Pictish defenders had deployed I placed my Spearmen in two lines in the centre with a frontline wide enough to overlap the Pictish spearmen on both ends of their line and as far forwards as possible.  All my cavalry bar one element on my left facing the Pictish horsemen and all the Light Infantry along with the remaining cavalry element on my right.  My plan was to engage the two flank groups and hold them back while dealing with the main Pictish threat in the centre.

You know what they say about plans though!

The overall tactical stance of the Picts was aggressive which to be fair to the solo rules seemed right given the situation.  They started with a general advance and closed up the two groups of infantry in the centre into one body.  Their cavalry pushed ahead of the centre trying to engage the Welsh cavalry and prevent it getting around the back of the main body.  In response the Britons of Strathclyde push their own cavalry forward to clash with the Pictish light cavalry who form the front line opposite them.  In the combat they destroy one LH element and recoil the others, 0-1 to the Welsh.

The Pictish massed spears pour down from the distant ridge 
The Picts continue to plod forwards in the centre and a swirling cavalry melee erupts on their left wing as they feed the second line of cavalry into the fight.  They destroy a Welsh cavalry element 1-1.  In return the Welsh also feed their reserves into the cavalry fight but then seem to loose all of the fights with recoils along the line.  Those Pictish light cavalry are tougher than they look.  On the other wing the light infantry fight is inconclusive although the lone unit of welsh cavalry does get into a flank position.  Next turn the Picts get the dreaded single pip just when they don't want it.  They elect to continue to push the mass of spearmen forward but this means that there is no movement on the two flanks and the centre is starting to push too far ahead of it's flank guards.

So far so good the Pictish infantry have advanced beyond their supports
In response the Britons withdraw their centre and try to reform line with their horse.  Over on the right the light infantry fight is still see sawing.

The Strathclyde Welsh refuse their centre
The Pictish command still favours aggressive action but doesn't have the pip score to do all it would like.  They prioritise stabilising the cavalry wing and attacking with their light infantry while they still have it to attack with.  They manage to destroy one light infantry element making it 2-1 to the Picts.  The Welsh get a good pip score and take the opportunity to deploy their reserve of spearmen.  One unit moves into the front line and the remaining two head out over towards the right wing in case the light infantry fail to hold over there.  The cavalry regroup but loose another cavalry element in the melee. 3-1 to the Picts.  This was not how the plan was meant to unfold!

The Picts continue in their attempt to come to grips with the Welsh shield wall but are still a move away from contact.  To try to offset the overlap on their spearmen they add a light Infantry element to the end of the line.  On the left flank things are falling apart with another Welsh light infantry unit destroyed, 4-1 to the Picts and only two elements off the Strathclyde Welsh's breakpoint!  The Welsh can see the day slipping away from them and having a reasonable pip score they advance in the centre hoping it isn't too little too late.

The Welsh centre commits and starts to turn the left flank of the Picts
The dice Gods now turn their face away from the painted men of Pictia and narrow their options with a low pip score.  In a do or die move the surviving Pictish light infantry attempts to hold the Welsh cavalry in place for a turn to prevent a camp run.  They hold for a turn and then succumb to a flank attack from the Welsh spear reserves. In the centre the main infantry action starts.  Pictish 3Pk stacked up two deep for a cumulative opening factor of six against Welsh spear on a basic factor of four.  Again the dice Gods turn away and the Picts only kill one spear element in the first round of combats 5- 2 to the Picts.  In an equivalent to Wellington shouting 'Now Maitland. now's your time!' the Welsh close onto the flanks of the Pictish Infantry line and attack all along the line.  It will only take one Welsh loss and it is all over.  The first attack goes in with flank support and the Pict Light infantry recoil, except they can't,  5-3 Another kill in the centre of the line 5-4 and the flank attack on the other end of the line kills another element 5-5!  There are some Welsh cavalry on the field ...they think it's all over! and with the destruction of one more element it is, the Welsh have pulled it out of the bag.

There are some Picts left but they are all intent on going home, without further delay
Menteith has passed into Strathclyde Welsh control.  There were no command casualties, but there will be lamentations in Pictia and Strathclyde for the small folk who never came away from this field.

Strathclyde losses
Strat Clut 1 x Cv, 1 x Sp, 1 x Ps.
Rheghed  1 x Cv, 1 x Ps

Pictish losses
Menteith    1 x Ps (now SC Welsh)
Fib             1 x 3Pk, 1 x Ps
Strath Erin 1 x 3Pk, 1 x LH, 1 x Ps

These casualties will have an effect in later games in this five year turn as destroyed elements from this fight will not be available until the next full game turn and Strathclyde are to be attacked by Northumbria and the Picts are attacking the Dal Raitian Scots.

I learned that a solid wall of spears can hold off a pike armed body but only once they start to get overlaps can they do real damage to them.  Pike have to be used aggressively before their flanks can be turned.  Light Cavalry are stronger in these rules against cavalry than I expected and light infantry are a nuisance if allowed to do what they want so they have to be neutralised early. 

Strathclyde Welsh figures are from Baccus’ Goth range.  The Picts are from Irregular.  Buildings are Leven and 2D6 Miniatures.  The sharp eyed will have noticed that I had to proxy some figures as I need more Picts and Strathclyde Welsh.  I really wish someone did some Picts that were a better match for the Baccus figures. Plus I need to do something a bit more creative with the built up area than dumping buildings on a bit of felt!

Last but not least the chronicles have another entry.

798 AD In this year in spring, on the 25th day of May, there was a great battle at Mucetauc in Pictia and there the Peithwyr were put to flight by the Britons of Alt Clut and divers were slain of both peoples.  Such a slaughter has not been in these lands since the time of the Romans.






The Dark Ages Campaign - 798 AD a few additional rules and a battle

Things are moving along nicely and so far the mechanisms seem to be creating a narrative and a set of decision points that are not always those I would have tried for if I had an entirely free hand.  As each turn spans a 5 year period I have divided the activations in the order that they fell across the 5 years.  As the number of states left falls the number of activations will reduce as each state is drawn at random so as states become extinct then the number of activations will reduce, so I may have to find a different mechanism for spreading events over the turn's timeframe.

We now move on to the year of 798 AD with Strathclyde seeking to restrict the expansion and influence of Pictia by attacking Menteith.

The Strathclyde Welsh are led by their King Riderch II so as to be able to maximise the troops available.  He has raised the men of all three regions of Strathclyde for this expedition. The Picts are led by the Mormaer of Menteith backed up the Mormaers of Fib and strath Erin.  Both sides will form as a single command.  Where the king leads an extra element is added to the army to represent the King and his household troops.  The type will be chosen from the troop type available for any other general of that nationality.

By the way, I have decided that multiple combat commands will be used (each with their own Pip dice) as follows:

0-18 elements - one command
19- 30 elements - two commands
31 - 42 elements - three commands
43 or more elements - four commands

I will probably use the DBM or DBMM rules on dice allocation between Commands.  I'll worry about it if it happens.

The two armies are:

Strathclyde (Player Army)
General 1 x Cv (King Riderch)
5 x Cv (Including the 3 regional leaders Comitatenses)
9 x Sp
2 x Ps

17 elements - Break point 6

NB I have no idea what the actual equivalent title to Ealderman or Mormaer in Strathclyde was so I went with something vaguely Romano-British and will be calling them 'Dux'.

Pictia (AI controlled Army)
General 1 x Cv (Mormaer of Menteith)
2 x Cv (the other two Mormaer's household troops)
3 x LH
8 x 3Pk
3 x Ps

17 Elements - Break point 6

Terrain - Arable
The Picts have three gentle hills and a hamlet to place on the table.  I didn't use the random terrain selection rules from solo DBA amendments, instead I looked for the terrain that seemed most likley to assist an army with pike armed infantry.  Gentle hills are good going which Pike like as they can have the supporting rear rank bonus plus a second bonus if uphill.  Of course none of that is of much use if it falls badly!

Battle report in the next post.