The ruleset's author, Gordon Crawford, has been in touch via Facebook and kindly shared his thoughts on why the game does things the way it does and what he would change if he were to make changes. We also exchanged opinions on how to make the rules more closely mirror the combat experience of the British Civil Wars. Rather than paraphrase here is Gordon's comment from my FB post on the '17th century wargaming' board.
I went on to suggest that for British Civil War actions an additional cavalry type mid way between Cuirassiers and the existing Arkebusier type would be a possibility. My thinking was that they would shoot like the current cavalry type, melee with 3D6 per base but not have the charge bonus or first charge bonus of the charging cavalry type. It is quite spooky how closely his thinking on pike and shot warfare aligns with my own as independently Gordon suggested 3D6 melee combat per base as an option.
This is the type of cavalry I have in mind as a 'later arkebusier' |
He then raised the issue of Scots Lancers! As I understand it these were not formed into separate squadrons but each formation had a troop or two armed with lances. That leads me to think that they might be best modelled by giving Scottish horse a lower combat rating but a charge or alternatively first charge bonus against cavalry to account for the lance at first contact. The alternative is to simply ignore them and assume they are included in the unit but only in small numbers, which is what I did in the play tests.
Scottish lancer (I think this is from a Blanford publication) |
As for morale I have an idea to simply reduce the chance of a routing unit dissipating on a failed rally from rout test. Instead of it dissipating on a 1,2 or 3 I'd reduce it to on a 1 or 2 and have a roll of 3 or 4 be continue in rout with (as before) 5 or 6 is a rally. This coupled with only the roll of a second 6 allowing poor troops to rally would still leave those poor units at a significant disadvantage as they automatically dissipate at the end of a second rout move.
As for pursuit my issue is that rout and pursuit moves appear to occur both following melee and again after any failed rally from rout tests at the start of the following turn. This may be intentional but I'm hoping Gordon can enlighten me further.
Always helpful and enlightening when you can exchange ideas directly with the author. Can you send me your email address vis my contact me on my blog?
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